Aion 2 KodexKodexAion 2

Aion 2 Kodex

Glossary

The in-game name always comes first, because that is what you search for in the client.

Abyss CorridorAbyss Corridor

A five-minute instance in the abyss, also called the artifact room. The entrance is a portal in the zone and only opens for the faction holding the matching artifact, for as long as the passage usage time lasts. The richest source of abyss points.

Abyss PointsAbyss Points

Currency from abyss rifts, supply requests and PvP. Spend primarily on accessories, which are hardest to replace later, and only then on the weapon.

Abyss RankAbyss Rank

The faction leaderboard in the abyss window, its own tab next to the zone and the shop. It tracks your record, rank points and a militarily named tier (applied tier) with buffs attached. It matters for gearing: platinum medals of merit only unlock at the rank of general.

Abyss Rift ZoneAbyss Rift Zone

A scheduled faction event in the abyss window, not a permanent place. Entry only during the preparation phase, 300 players per faction, and entering dissolves your party. Channels that are too small or too lopsided are cancelled.

ArcanaArcana

Card system with five slots. Green gives roughly 40, blue roughly 60, unique roughly 80 combat power. Fill all five slots with green first, then push for blue.

Arena of CooperationArena of Cooperation

The arena's 4v4 mode, won by defeating every member of the enemy team first. Starts at 1,500 ranking points and keeps its own rating, independent of the Arena of Solitude.

Arena of SolitudeArena of Solitude

The arena's 1v1 mode. Gear is not equalised, so whoever brings more combat power wins more often. Pays abyss points and ranking points, both capped weekly.

ArtifactArtifact

A capturable point in the abyss. Holding it opens the matching abyss corridor for your faction. On a server rematch, captures are reset.

BeltBelt

Long-term equipment slot progressed through strongholds. The path runs base belt +10, morph to rare, +10, morph to unique, +10. Costs explode past unique — stop there on purpose.

Class RuneClass Rune

The global client calls them clash items; they sit in the bottom two rows of the equipment window. Obtained from regional quests and season shops. Two good runes are worth roughly 80 item levels. Important: upgrade to +1 and stop — they can break on a failed attempt.

CubeCube

Hidden containers in the world, opened with keys from sealed dungeons. Can contain top-tier crafting materials regardless of your own level. First come, first served — once taken, nobody else can open them.

Daevanion BoardsDaevanion Boards

Permanent passive boards upgraded with Daevanion points and crystals. Long term one of the single largest sources of permanent combat power.

Daevanion PointsDaevanion Points

Currency for the Daevanion Boards, earned through regional quests and rifts. The reason regional quests are not meaningless side content.

FeatherFeather

Collectible found in the capital. Feeds both the Monolith and the Revelation Amulet, which means the two compete for the same resource.

Gear ScoreGear Score

Aggregate value of your equipment strength, abbreviated GS. Used as an entry requirement for content and as a rough measure of where you stand. The entire roadmap is anchored to GS thresholds.

KinahKinah

The standard in-game currency. Earned by playing, spent on trading, enhancement and crafting. Exchangeable against Quna on the market, which requires an active subscription.

ManastoneManastone

A stone set into a socket on a piece of gear, contributing a flat stat — attack, HP, block and the like. Unlike theostones, every manastone set applies at the same time. Engraving rolls every socket of the piece at once.

Medal of MeritMedal of Merit

The abyss shop's second currency, in silver, gold and platinum. From the T2 set on it is due alongside abyss points: T2 silver, T3 gold, T4 and T5 platinum. Purchases are capped per character per week, and platinum also requires the rank of general.

MonolithMonolith

Permanent progression system upgraded with feathers collected in the capital. Each level grants additional skill points. Because the gain is permanent, it pays off earlier than any piece of gear you will replace anyway.

MorphMorph

Converting a fully enhanced item into the next rarity tier. The standard route for taking belt and amulet from base through rare to unique.

Odyle EnergyOdyle Energy

The resource you spend to open the chest at the end of a dungeon — roughly 40 energy per boss cube. Without it a run pays you nothing. Regenerates about 15 every three hours and feeds expeditions, conquest, transcendence and sanctuary from one shared pool. Not to be confused with radiant odyle, a crafting material.

OrdealOrdeal

A tab in the expedition window: the same instance with adjustable difficulty. Four attributes at four stages each combine into difficulty 4 to 16; each difficulty cleared pays out once a week, resetting on Wednesday.

PantheonPantheon

Statues, colossi and frameworks that grant passive stats. Even green and blue pieces add up. Free permanent power ticking away in the background — frequently overlooked.

QunaQuna

The currency bought with real money. Exchangeable against Kinah on the market — that exchange is the actual reason the subscription matters for dedicated players.

Radiant OdyleRadiant Odyle

High-grade gathering material, tradeable. Needed for upper-tier crafted weapons. Despite the similar name it has nothing to do with odyle energy.

Ranking PointsRanking Points

The arena's rating, abbreviated RP. Rises with wins, falls with losses and determines your tier from bronze up to challenger. Not a currency — RP cannot be spent. Each arena mode keeps its own rating.

Revelation AmuletRevelation Amulet

Permanent accessory upgraded with feathers. Provides weapon damage percentage, penetration, defence, HP and potion recovery. Together with the belt it is one of the best early investments, because neither gets replaced.

Sealed DungeonSealed Dungeon

Marked with question marks on the map. Yields Daevanion crystals, enhancement stones, titles and keys for cubes. Clear them while levelling rather than skipping — they also advance the battle pass.

ShugoShugo

Minigames whose tickets stack in your inventory for up to seven days. Rewards range from random gear to tokens for Daevanion crystals — and those are what to prioritise.

Soul BindingSoul Binding

A second stat block on a piece of gear. The soul binding rate shows how far it is filled; every effect has a fixed ceiling. Bind builds up, rebind rerolls at ten times the price.

Spacetime RiftSpacetime Rift

The red portal out in the world that briefly leads into enemy territory. You interact with it and it opens after a short countdown. Not to be confused with the abyss rift zone or the abyss corridor — in casual use all three are called "portals".

TheostoneTheostone

A stone engraved into a weapon, giving it a chance to trigger an extra effect on attack. The successor to Aion 1's godstones. Exactly one effect applies per weapon; identical stones do not stack.

TranscendenceTranscendence

Timed, graded dungeons. The goal is S rank, which is required to advance through the stages. Source of Arcana cards and the next major step from roughly 1650 to 1700 GS.

Transfer CraftingTransfer Crafting

A tab in the blacksmithing window that makes the next tier of a set out of the piece you already own. Enhancement, amplification and soul binding carry over, the craft is guaranteed, and the result is soul bound. It covers the abyss sets as well as the balaur line.

Vakron's Sky IslandVakron's Sky Island

The strongest accelerator between roughly 1800 and 2200 GS. Missing gear pieces are obtained via the cube and then enhanced. The destination for all that saved Odyle Energy.