
Systems
Vakron's Sky Island — the big jump
From 1800 to 2200 gear score. The strongest accelerator in the game — and where your odyle energy is worth the most.
Values from the TW version, not yet verified against the EU version5 min
This is where it pays off not to have burned your odyle energy while levelling.
Vakron’s Sky Island is the strongest accelerator in the game. The stretch from 1800 to 2200 gear score, which without Vakron takes weeks, becomes a question of runs.
When to start
From roughly 1800 gear score.
Open your own group

What you do there
Two steps, in this order:
1. Open the chest at the end. That is the actual value of Vakron — and what you have been saving odyle energy for. Roughly 40 energy per cube, and what is inside here is worth several times what an ordinary dungeon chest holds.
2. Then enhance.
| What | Target |
|---|---|
| Weapon and guard | +10 |
| Remaining pieces | +10 |
Damage pieces first, defensive ones after.
How long
Until one of two things happens:
- You are at roughly 2200 gear score
- You cannot stand the sight of it any more
Both are legitimate stopping conditions. Vakron is repetitive; that comes with it.
Why the energy discipline pays off now

Remember the maths from the odyle energy page? Here is the payoff.
Three chests a day, from a shared pool. Anyone who spent their energy on dungeon chests while levelling opens fewer here — and farms longer for the same result.
That is the difference between a few evenings and a few weeks.
Ordeal — the same island, only harder

Since the patch of 15 July 2026 the expedition window has a fourth tab: Ordeal. Behind it is not a new place but the same one — with adjustable difficulty.
You set four attributes, each in four stages: time limit, resurrections, boss buff and reinforced Vakron mechanics. Their sum is the overall difficulty, minimum 4, maximum 16.
| Entry | Lv. 50, requirement 4,800, 2–5 players |
| Reward | once per week per difficulty cleared |
| Reset | Wednesdays |
| Currency | its own token, spent in the expedition shop |
What it comes down to
The tab carries a counter: Final Boss Kill Count 7/7. Seven boss kills a week — and everything suggests that exploration, conquest and ordeal share that budget.
If that holds, the real question is not which difficulty you can clear but what you spend your seven kills on: farming the girdle you are certain to get, or ordeal tokens for the shop. The same kind of decision as with odyle energy, one stage later.
It is not confirmed yet. Once the EU client is open, the answer goes here.
Afterwards
From 2200 the focus shifts to arcana cards and the endgame dungeons. Vakron has served its purpose by then.
In short
- From roughly 1800 GS, own group with a 1800+ requirement
- Cube for missing pieces, then everything to +10
- Damage pieces before defensive ones
- Farm until ~2200 GS
- Ordeal is the same island with adjustable difficulty, one reward per difficulty per week