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Vakron's Sky Island — the big jump

From 1800 to 2200 gear score. The strongest accelerator in the game, and what you have been saving your Odal for.

Values from the TW version, not yet verified against the EU version2 min

This is where what you have not been doing since level 1 pays off: spending your Odal.

Vakron’s Sky Island is the strongest accelerator in the game. The stretch from 1800 to 2200 gear score, which without Vakron takes weeks, becomes a question of runs.

When to start

From roughly 1800 gear score.

Open your own group

What you do there

Two steps, in this order:

1. Get the missing pieces from the cube. That is the actual value of Vakron. You are not hoping for a random drop, you are picking up the specific piece you are missing. That is what the Odal was for.

2. Then enhance.

WhatTarget
Weapon and guard+10
Remaining pieces+10

Damage pieces first, defensive ones after.

How long

Until one of two things happens:

  • You are at roughly 2200 gear score
  • You cannot stand the sight of it any more

Both are legitimate stopping conditions. Vakron is repetitive; that comes with it.

Why the Odal discipline pays off now

Remember the maths from the Odal page? Here is the payoff.

Anyone who put Odal into weapon rolls while levelling is now farming Vakron on hope and waiting for drops. Anyone who saved buys the missing pieces outright and is through in a fraction of the time.

That is the difference between a few evenings and a few weeks.

Afterwards

From 2200 the focus shifts to arcana cards and the endgame dungeons. Vakron has served its purpose by then.

In short

  • From roughly 1800 GS, own group with a 1800+ requirement
  • Cube for missing pieces, then everything to +10
  • Damage pieces before defensive ones
  • Farm until ~2200 GS