Aion 2 Kodex
Activities
Grouped by cadence, not by payoff. With an hour to spare, the first question is: what is due today?
Fixed weekly slots
Limited runs. What you skip in a week is gone, not postponed.
Nightmare — 14 runs, one currency
The strongest weekly PvE source of permanent combat power. Four runs per difficulty, and the currency goes to exactly one place.
Ascension Trial and Raid — normal, not easy
Three runs each per week, roughly a 10 % chance at genuinely strong items. And why the easier difficulty is the worse choice.
Fire Temple — weapon first
From 2400 gear score. The strongest endgame weapon source, and the order in which to invest there.
Ferocious Horn Den — seven runs, one percent
The chance at unique gear sits at 1 %. The real value is somewhere else — in what drops guaranteed.
On a timer
Runs on a clock. Short enough to catch when logging in and out.
Daily, but relaxed
As often as you like
No limit, no pressure. Happens along the way.
Sealed Dungeons — the question marks on your map
Devenian crystals, enhancement stones and cube keys. The side content you should least be skipping while levelling.
Strongholds — the engine for your belt
Without strongholds your belt stands still, no matter how much else you play. Why they sit near the top in the build-up phase.
Cubes — hidden boxes with endgame material
Top-tier crafting materials regardless of your level. First come, first served — after that it is gone for everyone else.