
Aion 2 Kodex
Activities
Grouped by cadence, not by payoff. With an hour to spare, the first question is: what is due today?
Fixed weekly slots
Limited runs. What you skip in a week is gone, not postponed.
Daily Dungeon — points, not loot
Three short instances, one score, and as a reward exactly the currency you are otherwise short of: enhancement stones.
Expedition — exploration and conquest
The window most of the group content hides behind. Two tabs, a dungeon list, a weekly allowance — and in Krao Cave a first boss that watches the clock.
Nightmare — 14 runs, one currency
The strongest weekly PvE source of permanent combat power. Four runs per difficulty, and the currency goes to exactly one place.
Ascension Trial and Raid — normal, not easy
Three runs each per week, roughly a 10 % chance at genuinely strong items. And why the easier difficulty is the worse choice.
Fire Temple — weapon first
From 2400 gear score. The strongest endgame weapon source, and the order in which to invest there.
Ferocious Horn Den — seven runs, one percent
The chance at unique gear sits at 1 %. The real value is somewhere else — in what drops guaranteed.
On a timer
Runs on a clock. Short enough to catch when logging in and out.
Daily, but relaxed
Abyss corridor — five minutes, while the door is open
The richest point source in the abyss is an instance your faction has to capture first — and whose window closes again.
Shugo — minigames with a collection window
Tickets stack for up to seven days. The rewards are mixed, but one kind always takes priority.
As often as you like
No limit, no pressure. Happens along the way.
Sealed Dungeons — the question marks on your map
Daevanion crystals, enhancement stones and cube keys. The side content you should least be skipping while levelling.
Strongholds — the engine for your belt
Without strongholds your belt stands still, no matter how much else you play. Why they sit near the top in the build-up phase.
Cubes — hidden boxes with endgame material
Top-tier crafting materials regardless of your level. First come, first served — after that it is gone for everyone else.