Aion 2 KodexKodexAion 2

Systems

Abyss — farm points, buy accessories

5,000 to 10,000 abyss points in five minutes. And why the money belongs in accessories, not in the weapon.

Values from the TW version, not yet verified against the EU version10 min

From around 1500 gear score the abyss becomes your most reliable source of income. Not spectacular, but predictable — and in this phase predictable is worth more than spectacular.

It is also the system with the most rules. Three of them are in no guide, and they cost you time if you do not know them.

Four doors, not one

Abyss window with the four zones and their timers
Four entries, each with its own clock. The times in the shot are a snapshot; the pattern is not.

The abyss window lists four entries:

EntryWhat runs there
Chaotic Upper ReshantaOpen zone
Chaotic Lower ReshantaOpen zone, with a siege timer
Chaotic Middle ReshantaOpen zone, with a siege timer
Abyss Rift ZoneNot a place but an appointment — a faction event on its own clock

Every zone has its own entry conditions — and together they form a ladder you only see once you click all four:

ZoneEntry
Chaotic Upper ReshantaLv. 45, item level 4,300 or less
Chaotic Lower ReshantaLv. 45, item level 1,000 or more
Chaotic Middle ReshantaLv. 45, item level 3,000 or more
Abyss Rift ZoneLv. 45, item level 3,000 or more

And Middle Reshanta has no flying: walking, running, gliding on wind streams — that is all you get there.

The abyss has a ceiling, not a floor

This is where most people plan wrong.

Twelve hours, not twelve runs

The second rule nobody writes down: the abyss is budgeted in time.

The window runs a basic usage time — just over twelve hours in the shot, resetting in a little over two days. You are not buying a number of runs, you are buying time inside.

In practice: standing around in the abyss spends the same budget as farming it. Go in when you know what you want there.

How farming runs

The actual yield does not come from the open zone but from the abyss corridor — a five-minute instance your faction has to capture first, and which only runs while the window at the artifact is open. 5,000 to 10,000 abyss points per run.

Alongside that, other sources tick along that you should be taking anyway:

  • Command merchant missions
  • Supply requests
  • PvP, if you enjoy it

What to spend the points on

That is the actual decision, and it is not close.

The reason is not that accessories are stronger. The reason is that they are harder to replace.

Weapons come to you from many sources as the game goes on — the story, Vakron, later the fire temple. Accessories drop more rarely and more specifically. Plenty of well-geared characters are still wearing the abyss accessories they bought early, weeks later.

The exception

If your weapon luck has been genuinely awful — no usable drop, no story weapon in reach — then the weapon is the right call. A weapon purchase is the biggest immediate power spike the abyss offers.

That is a stopgap, though, not a strategy. Normally: accessories first.

The tier ladder — and why it does not run on points

The gear tab of the abyss shop carries five sets, each a step above the last:

TierSet
T1Guardian Decanus
T2Guardian Centurion
T3Guardian Tribunus
T4Guardian High Commander
T5Guardian Praetorian Captain

T1 costs abyss points only. The dagger 126,200, the breastplate 84,100, helm, pauldrons and boots 52,600 each — sums you farm together in a few evenings.

From T2 a second currency joins: medals of merit. And those are the actual bottleneck.

SetAdditionally required
T2 CenturionSilver medal of merit
T3 TribunusGold medal of merit
T4 High CommanderPlatinum medal of merit
T5 Praetorian CaptainPlatinum medal of merit
Medal tab of the abyss shop with silver, gold and platinum
The price is at the bottom, but the number that matters is at the top: the weekly limit per character.

Medals are bought on the medal tab of the same shop, also with abyss points:

MedalPricePer weekAlso
Silver10,000 AP20—
Gold30,000 AP10—
Platinum100,000 AP5rank general or higher
Gear tab of the abyss shop at the top tier, showing point and medal price
The top tier for comparison: 9,380,800 abyss points plus 620 platinum medals for the weapon.

The scale at the top end makes the direction clear: the T5 weapon sits at 9,380,800 points plus 620 platinum medals. Not a goal for this month, but the direction the ladder points in.

The two sources besides the shop

Season missions hand out silver, gold and platinum medals on top of the weekly allowance. And the second route is the more interesting one:

Substance morph — build medals instead of buying them

Substance morph making a guaranteed silver medal from 200 fragments, with the weekly counter
The counter at the bottom is the real figure: 20 per character per week, resetting Wednesday at 05:00.

The safe route to a silver medal:

InputOutputChance
20× silver fragment of merit + 30,000 kinahsilver medal10 %
200× silver fragment of merit + 300,000 kinahsilver medal100 %

Ten times the material to remove the gamble — the same expected value, just without the bad luck. There is a ceiling here too: 20 per character per week, resetting Wednesday at 05:00.

Substance morph from silver to gold at 20 per cent with compensation on failure
20 per cent, plus 3 per cent great success — and a failure returns 50 fragments.

And it continues upward:

InputOutputChance
1× silver medal + 150,000 kinahgold medal20 %, plus 3 % great success
1× gold medal + 200,000 kinahplatinum medal20 %, plus 3 % great success

Compensation chance on failure: 100 %. So a failure does not cost you everything — a failed gold attempt returns 50 silver fragments.

It also runs downward, guaranteed:

InputOutputChance
1× gold medal2× silver medal100 %
1× platinum medal2× gold medal100 %

How this fits the wider plan

The abyss is the bridge between the foundation and the endgame. By the time you get here, belt and revelation amulet should ideally be in place.

What you build here carries you through transcendence and on to Vakron.

In short

  • Four entries in the window, each on its own clock
  • The zone has a ceiling — too strong means removal plus an hour deducted
  • Your allowance is time, not a number of runs: about twelve hours per cycle
  • The yield sits in the abyss corridor: five minutes a run, 5,000–10,000 points
  • Accessories first, weapon after
  • Take supply requests and command merchant missions along the way
  • From the T2 set on you also need medals of merit — and those are weekly-capped
  • Platinum medals only unlock at rank general