
Systems
Abyss — farm points, buy accessories
5,000 to 10,000 abyss points in five minutes. And why the money belongs in accessories, not in the weapon.
Values from the TW version, not yet verified against the EU version10 min
From around 1500 gear score the abyss becomes your most reliable source of income. Not spectacular, but predictable — and in this phase predictable is worth more than spectacular.
It is also the system with the most rules. Three of them are in no guide, and they cost you time if you do not know them.
Four doors, not one

The abyss window lists four entries:
| Entry | What runs there |
|---|---|
| Chaotic Upper Reshanta | Open zone |
| Chaotic Lower Reshanta | Open zone, with a siege timer |
| Chaotic Middle Reshanta | Open zone, with a siege timer |
| Abyss Rift Zone | Not a place but an appointment — a faction event on its own clock |
Every zone has its own entry conditions — and together they form a ladder you only see once you click all four:
| Zone | Entry |
|---|---|
| Chaotic Upper Reshanta | Lv. 45, item level 4,300 or less |
| Chaotic Lower Reshanta | Lv. 45, item level 1,000 or more |
| Chaotic Middle Reshanta | Lv. 45, item level 3,000 or more |
| Abyss Rift Zone | Lv. 45, item level 3,000 or more |
And Middle Reshanta has no flying: walking, running, gliding on wind streams — that is all you get there.
The abyss has a ceiling, not a floor
This is where most people plan wrong.
Twelve hours, not twelve runs
The second rule nobody writes down: the abyss is budgeted in time.
The window runs a basic usage time — just over twelve hours in the shot, resetting in a little over two days. You are not buying a number of runs, you are buying time inside.
In practice: standing around in the abyss spends the same budget as farming it. Go in when you know what you want there.
How farming runs
The actual yield does not come from the open zone but from the abyss corridor — a five-minute instance your faction has to capture first, and which only runs while the window at the artifact is open. 5,000 to 10,000 abyss points per run.
Alongside that, other sources tick along that you should be taking anyway:
- Command merchant missions
- Supply requests
- PvP, if you enjoy it
What to spend the points on
That is the actual decision, and it is not close.
The reason is not that accessories are stronger. The reason is that they are harder to replace.
Weapons come to you from many sources as the game goes on — the story, Vakron, later the fire temple. Accessories drop more rarely and more specifically. Plenty of well-geared characters are still wearing the abyss accessories they bought early, weeks later.
The exception
If your weapon luck has been genuinely awful — no usable drop, no story weapon in reach — then the weapon is the right call. A weapon purchase is the biggest immediate power spike the abyss offers.
That is a stopgap, though, not a strategy. Normally: accessories first.
The tier ladder — and why it does not run on points
The gear tab of the abyss shop carries five sets, each a step above the last:
| Tier | Set |
|---|---|
| T1 | Guardian Decanus |
| T2 | Guardian Centurion |
| T3 | Guardian Tribunus |
| T4 | Guardian High Commander |
| T5 | Guardian Praetorian Captain |
T1 costs abyss points only. The dagger 126,200, the breastplate 84,100, helm, pauldrons and boots 52,600 each — sums you farm together in a few evenings.
From T2 a second currency joins: medals of merit. And those are the actual bottleneck.
| Set | Additionally required |
|---|---|
| T2 Centurion | Silver medal of merit |
| T3 Tribunus | Gold medal of merit |
| T4 High Commander | Platinum medal of merit |
| T5 Praetorian Captain | Platinum medal of merit |

Medals are bought on the medal tab of the same shop, also with abyss points:
| Medal | Price | Per week | Also |
|---|---|---|---|
| Silver | 10,000 AP | 20 | — |
| Gold | 30,000 AP | 10 | — |
| Platinum | 100,000 AP | 5 | rank general or higher |

The scale at the top end makes the direction clear: the T5 weapon sits at 9,380,800 points plus 620 platinum medals. Not a goal for this month, but the direction the ladder points in.
The two sources besides the shop
Season missions hand out silver, gold and platinum medals on top of the weekly allowance. And the second route is the more interesting one:
Substance morph — build medals instead of buying them

The safe route to a silver medal:
| Input | Output | Chance |
|---|---|---|
| 20× silver fragment of merit + 30,000 kinah | silver medal | 10 % |
| 200× silver fragment of merit + 300,000 kinah | silver medal | 100 % |
Ten times the material to remove the gamble — the same expected value, just without the bad luck. There is a ceiling here too: 20 per character per week, resetting Wednesday at 05:00.

And it continues upward:
| Input | Output | Chance |
|---|---|---|
| 1× silver medal + 150,000 kinah | gold medal | 20 %, plus 3 % great success |
| 1× gold medal + 200,000 kinah | platinum medal | 20 %, plus 3 % great success |
Compensation chance on failure: 100 %. So a failure does not cost you everything — a failed gold attempt returns 50 silver fragments.
It also runs downward, guaranteed:
| Input | Output | Chance |
|---|---|---|
| 1× gold medal | 2× silver medal | 100 % |
| 1× platinum medal | 2× gold medal | 100 % |
How this fits the wider plan
The abyss is the bridge between the foundation and the endgame. By the time you get here, belt and revelation amulet should ideally be in place.
What you build here carries you through transcendence and on to Vakron.
In short
- Four entries in the window, each on its own clock
- The zone has a ceiling — too strong means removal plus an hour deducted
- Your allowance is time, not a number of runs: about twelve hours per cycle
- The yield sits in the abyss corridor: five minutes a run, 5,000–10,000 points
- Accessories first, weapon after
- Take supply requests and command merchant missions along the way
- From the T2 set on you also need medals of merit — and those are weekly-capped
- Platinum medals only unlock at rank general