Systems
Abyss — farm points, buy accessories
5,000 to 10,000 abyss points in five minutes. And why the money belongs in accessories, not in the weapon.
Values from the TW version, not yet verified against the EU version2 min
From around 1500 gear score the abyss becomes your most reliable source of income. Not spectacular, but predictable — and in this phase predictable is worth more than spectacular.
How farming runs
You can teleport straight to the abyss rifts. A run looks like this:
- Teleport in
- Farm mobs, about five minutes
- Collect points
Depending on your class the yield sits at 5,000 to 10,000 abyss points per run.
Alongside that, other sources tick along that you should be taking anyway:
- Command merchant missions
- Supply requests
- PvP, if you enjoy it
What to spend the points on
That is the actual decision, and it is not close.
The reason is not that accessories are stronger. The reason is that they are harder to replace.
Weapons come to you from many sources as the game goes on — the story, Vakron, later the fire temple. Accessories drop more rarely and more specifically. Plenty of well-geared characters are still wearing the abyss accessories they bought early, weeks later.
The exception
If your weapon luck has been genuinely awful — no usable drop, no story weapon in reach — then the weapon is the right call. A weapon purchase is the biggest immediate power spike the abyss offers.
That is a stopgap, though, not a strategy. Normally: accessories first.
How this fits the wider plan
The abyss is the bridge between the foundation and the endgame. By the time you get here, belt and revelation amulet should ideally be in place.
What you build here carries you through transcendence and on to Vakron.
In short
- Five minutes per run, 5,000–10,000 points
- Accessories first, weapon after
- Take supply requests and command merchant missions along the way