Activities
Ascension Trial and Raid — normal, not easy
Three runs each per week, roughly a 10 % chance at genuinely strong items. And why the easier difficulty is the worse choice.
Values from the TW version, not yet verified against the EU version1 min
Two weekly appointments people happily postpone, because the result often looks disappointing. Which is exactly why they are on this page.
How it runs
- Ascension trial — three runs per week
- Raid — three runs per week
Both follow the same pattern, and the same advice applies to both.
Normal, not easy
What comes out
Traces, which can be morphed. On top of that, roughly a 10 % chance at items that noticeably raise your combat power.
Ten percent means: in most weeks nothing exciting happens. That is not a reason to stop — it is the normal case the maths already assumes.
In short
- Three runs each, weekly
- Always normal when doable — the runs are limited, your time is not
- Morph traces, 10 % chance at something strong
- Take the empty weeks too