
Activities
Daily Dungeon — points, not loot
Three short instances, one score, and as a reward exactly the currency you are otherwise short of: enhancement stones.
Values from the TW version, not yet verified against the EU version3 min
The daily dungeon is the least conspicuous appointment of the week — and one of the most useful, because it does not pay in gear but in material.

What it is
Three small instances under unknown fissure, from level 30:
| Instance | What it is |
|---|---|
| Daeva Bio-Research Base | A balaur research base turning daeva into sura |
| Odylium Repository | A store of distorted, unstable odylium |
| Crobakhi’s Secret Depository | A shugo merchant’s hiding place |
A run takes a little over a minute — the record in the shot is 1:11. You fight through several waves, and at the end there is a score, not a loot table.
Why the score matters
The reward is enhancement stones, and the amount depends on your result. The tiers run up to 10,000 stones at 10,000 points — exactly what the window lists as max rewards. The run in the shot came to 9,440.
That makes the daily dungeon the most predictable source of stones available to you before the endgame. And enhancement stones are the currency everything about enhancing hangs on.
Tickets
Two kinds, not to be confused:
- Entry costs one ticket per run.
- An instant clear ticket completes the run without you going in. Handy on days with no time — but it does not improve your score.
In short
- Three instances from level 30, a run takes about a minute
- The score sets the reward, not the completion
- Up to 10,000 enhancement stones per run
- Entry costs a ticket; instant clear saves time, not material