
Activities
Nightmare — 14 runs, one currency
The strongest weekly PvE source of permanent combat power. Four runs per difficulty, and the currency goes to exactly one place.
Values from the TW version, not yet verified against the EU version3 min
Nightmare is the appointment you should not be missing in your week.
How it runs
14 runs per week. Clear each difficulty four times. First clears give extra currency, so it pays to go broad rather than repeat only the highest tier.
How the window is laid out
Four layers, each with several bosses in their own locations — layer II runs from Mutated Ulgorn to Warden Santras.
On the right you set a challenge level per boss. In the shot it sits at 10: boss level 63, suggested item level 3,450. A higher level means more yield per run — which is why gear translates directly into currency here.
The window separates two kinds of reward: first clear rewards come once per boss, repeatable rewards on every run after. That is exactly why going wide beats repeating the same boss.
There is also a season with a ladder: best score, rank and time remaining sit at the bottom of the window — 72 days in the shot. Your score counts towards the season reward, not just towards the single run.

What the currency buys

Daevanion crystals. That is it.
That sounds limiting, but it is exactly why nightmare is so valuable: Daevanion crystals feed the Daevanion Boards, one of the single largest sources of permanent combat power in the game.
When to start
Once you are in the region of 1600 gear score. Before that you lack the gear for the higher difficulties, and that is exactly where first clears are worth most.
In short
- 14 runs per week, each difficulty four times
- First clears give more currency — go broad
- Currency exclusively into Daevanion crystals
- The most reliable weekly progress in the game