Crafting
The five professions — pick two
Blacksmithing, armor smithing, handicrafting, alchemy, cooking. What they do, what they earn, and why you should not learn all five.
Values from the TW version, not yet verified against the EU version2 min
Crafting is not optional in Aion 2. The strongest gear in the game comes off the bench, not out of a dungeon — at least up to the point where raids start to overtake it.
The five
| Profession | Makes | Good for |
|---|---|---|
| Blacksmithing | Swords, greatswords, daggers, maces, shields | Gladiator, Templar, Assassin, Cleric |
| Armor Smithing | All armour | Everyone |
| Handicrafting | Bows, staves, necklaces, rings | Ranger, Chanter, and everyone for accessories |
| Alchemy | Potions, scrolls, enhancement materials, magic weapons | Everyone, especially PvP |
| Cooking | Food buffs | Everyone |
Which one makes money
Alchemy leads, and clearly. Consumables always move, in PvP especially, and flight restoration is in constant demand.
Armor smithing is the safest market: everyone needs armour, the customer base is enormous.
Handicrafting sits behind those two but has a good argument — accessories drop more rarely from dungeons and are therefore harder to replace.
Cooking is the easiest entry for early income, but not the route to real money.
Choose by your goal
| You want… | Then… |
|---|---|
| To make weapons | Blacksmithing |
| The broadest, safest market | Armor smithing |
| Accessories | Handicrafting |
| Maximum PvP and economy potential | Alchemy |
| Some quick kina on the side | Cooking |
How progress works
Crafting grants profession XP, profession XP unlocks higher recipes. That is the whole cycle:
craft an item → profession XP → higher recipe → repeat
Crafting has a success chance. Not every attempt succeeds — that is by design and the reason you buy materials with a buffer.
Getting started
- Start gathering immediately — see gathering
- Pick one or two professions
- Work at the crafting benches in the major cities
- Buy missing materials from the broker instead of farming everything yourself
- Sell in the evening, when most people are online
- Watch what is dropping from dungeons — if a dungeon floods the market with something you make, make something else
In short
- One or two professions, not five
- Alchemy for money, armor smithing for safety
- Buy materials rather than gathering everything
- Adapt to the market instead of working against it