Systems
Devenian Boards — why regional quests are not side content
Roughly 500 combat power attached permanently to your character. The reason not to skip regional quests.
Values from the TW version, not yet verified against the EU version2 min
There is a kind of content in Aion 2 that looks like filler and is not. Regional quests are it. Skip them because you “want to get to the endgame” and you leave one of the largest permanent power gains in the game on the table.
What the boards are
The Devenian Boards are a web of passive improvements. You unlock nodes, each node gives you stats, and those stats are yours permanently — regardless of what you happen to be wearing.
Fully built we are talking about roughly 500 combat power. That is not a side effect. That is an extra piece of gear you cannot lose.
Where the supply comes from
Two resources feed the boards:
Devenian Points — the running currency. From:
- Regional quests
- Rifts (roughly every three hours)
Devenian Crystals — the rarer, more valuable kind. From:
- Sealed dungeons
- Shugo rewards
- Nightmare (weekly)
Why the feeling misleads you
Regional quests feel like very little while you play them. You walk over, kill a few things, hand in, get an unremarkable reward. Nothing about it looks like progress.
The progress is there — it just does not land in your inventory, it lands on the boards. And there it adds up over weeks into a number that justifies every single quest in hindsight.
That is a recurring pattern in Aion 2: the systems that feel least spectacular to play are often the ones that pay the longest.
When to do them
Alongside everything else. That is exactly the point.
Regional quests sit on the routes you are already walking. You do not need to set aside an evening — you just need to stop walking past them.
In short
- Pick up regional quests instead of walking past them
- Rifts every three hours for points and stigma progress
- With shugo and nightmare, always favour Devenian crystals
- Do not postpone — it gets more expensive after level 45